In addition to exciting firefights, Pinnacle also memorably awarded the player with their very own interstellar apartment, with the remote residence intended to act as a base of operations throughout the remainder of Shepard’s travels. Following the meteor-centric Bring Down the Sky, the content marked the second and final DLC for the game, stepping aboard the titular space station and allowing the Commander to test their skills in a series of holographic combat simulators. Pinnacle Station first released back in 2009 as an add-on for the original Mass Effect. And so, leaving it all on the cutting-room floor, it was heartbreaking.” Honestly, just because this is meant to be everything that the team ever created, brought together again – all the single-player content.
#MAC WALTERS BIOWARE TWITTER FULL#
”It would basically take us another full six months just to do this with most of the team we’ve got,” Walters explained. A top-to-bottom remake of Pinnacle would be the only means for the content’s return, a task the team wasn’t at all equipped to commit to. Recalling the “emotional roller coaster” of attempting to assemble the combat-centered DLC, Walters revealed the uncomfortable reality that such a task was currently impossible due to original source files, and subsequent backups, being irreparably corrupted. Revealed in a recent interview with Game Informer, game director Mac Walters confirmed Pinnacle Station would sadly be sitting out the new Legendary Edition remaster. However, it appears one notable adventure will not be among them: the Pinnacle Station DLC. Not only is the epic fight against the Reapers presented in 4K Ultra resolution, but BioWare has been touting over 40 pieces of DLC planned to return from the original games. Mass Effect Legendary Edition is being built up as the ultimate version of the iconic RPG trilogy, with all the pulse-pounding shootouts, planet-hopping exploration, and alien-bedding romance from the original presented with significant visual, performance, and gameplay overhauls.